Sony inclines towards game-related graphics and optical technologies adoption. Blu-ray is an example. The company’s every factory-installed PlayStation 3 console has a Blu-ray player installed in it, which has driven the popularity of the format and has brought the game HD-DVD coffin to an end. Sony is preparing to launch PlayStation 5 with ray-tracing technology next year. We all know that ray tracing will be the headline feature of the PlayStation 5. Till this week, people didn’t know whether it was a software “fix” or something directly driven by the accompanying hardware of AMD. PS5 is getting ray tracing technology in GPU hardware.
Ray tracing technology is a game technology that enables complex and ultra-realistic version of shadow and light. Sometimes this is an elusive effect, but it can significantly improve the engagement during the performance of the game. The company, Nvidia, has the town’s only ray tracing game. The company stood out from its classic naming scheme the GTX and introduced the GeForce RTX line, the entire new series of GPUs, to accentuate the technology. When Nvidia’s RTX was released, AMD did not believe that ray tracing prepared. Thus, the company did not follow Nvidia’s footsteps.
The truth about the development of modern games is that it mainly is driven by the console, so using the same necessary technology and PC-style hardware on the PS5, PC, and Xbox Scarlett. All of this directs to the conclusion that AMD will release a PC graphics card for consumers, which brag hardware ray tracing in 2020, which is a new prospect. Of course, this is great for console gamers. However, if you’ve been following the Radeon RX 5700 series, you’ll know that AMD is finally challenging Nvidia for price, performance, and power efficiency. If AMD continues to focus on innovative technology for its RDNA-based 7-nanometer graphics card in 2020 and introduces hardware-accelerated ray tracing, the wars of PC GPU will become more intense in 2020.